Town: Wæm Vr-55n Rushem

Wæm Vr-55n Rushem

Wæm Vr-55n Rushem
Example Constructi architecture.
StateFederation of Alveria
ProvenceWozqoěs District
RegionKasdèbi Shrublands
Founded1103
Community LeaderAdministrator Sarcotor Êmê
Area6 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2390 m (7841 ft)
Average Yearly Precipitation309 cm/y (121 in/y)
Population1444
Population Density240 people per km2 (722 people per mi2)
Town AuraAbjuration
Naming
Native nameWæm Vr-55n Rushem
Pronunciation/rɛs/ /ˈrushem/
Direct Translation[accurate; specific; particular] [gauge]
Translation[Not Yet Translated]

Wæm Vr-55n Rushem (/rɛs/ /ˈrushem/ [accurate; specific; particular] [gauge]) is a subtropical Town located in the Wozqoěs District of the Federation of Alveria.

The name Wæm Vr-55n Rushem is derived from the Constructi language, as Wæm Vr-55n Rushem was founded by Anghara Dyegfe, who was culturaly Constructi.

Climate

Wæm Vr-55n Rushem has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Wæm Vr-55n Rushem receives an average of 309 cm/y (121 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Vr-55n Rushem covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2390 m (7841 ft) above sea level.

Overview

Wæm Vr-55n Rushem was founded durring the early 12th century in summer of the year 1103, by Anghara Dyegfe. The establishment of Wæm Vr-55n Rushem suffered from many setbacks, delays, and obsticles, most notably a group of Wæm Vr-55n Rushem which required millitary assistance exterminate before the community could finish being built.

Wæm Vr-55n Rushem was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Wæm Vr-55n Rushem is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Wæm Vr-55n Rushem is buildings have been located at convienant points along the cliff Wæm Vr-55n Rushem was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look around Wæm Vr-55n Rushem gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Wæm Vr-55n Rushem makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Wæm Vr-55n Rushem has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Vr-55n Rushem. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Vr-55n Rushem's parks.

Wæm Vr-55n Rushem has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Vr-55n Rushem.

Wæm Vr-55n Rushem has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Vr-55n Rushem has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Vr-55n Rushem has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Vr-55n Rushem's public wards, blessings, and other arcane systems.

Wæm Vr-55n Rushem possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Vr-55n Rushem's grid is powered by a god's will and kindness.

Wæm Vr-55n Rushem possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wæm Vr-55n Rushem has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Vr-55n Rushem's natural decorations nor waterways.

Wæm Vr-55n Rushem has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Vr-55n Rushem has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Vr-55n Rushem's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Wæm Vr-55n Rushem there are unidentifiable people in the fog, but it seems to be okay.

The Festrog near Wæm Vr-55n Rushem are known to be a mutant strain of the creature.

Wæm Vr-55n Rushem's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Abjuration energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5776 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4332
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

444 of Wæm Vr-55n Rushem's population work within a Foundational Occupation.

899 of Wæm Vr-55n Rushem's population do not work in a formal occupation, but do contribute to the local economy. 101 (7%) are noncontributers.

Points of Interest

Wæm Vr-55n Rushem is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Wæm Vr-55n Rushem was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wæm Vr-55n Rushem lost 209 people, 291 livestock, and 99 buildings. The conflict ended after roughly 229, when members of Wæm Vr-55n Rushem's militia enacted an operation to gain control of a particular research site. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in victory for Wæm Vr-55n Rushem's forces. The war is remembered in legend by Wæm Vr-55n Rushem's bards, historians, and legend keepers.

History